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‘Blade Runner 2049’ Editor Talks Deleted Scenes You’ll Probably Never See

**Spoilers ahead**

When a film underperforms domestically, executives always cross their fingers and turn to China’s box office, in the hopes they’ll pick up the slack. Sadly for “Blade Runner 2049,” moviegoers in China were equally disinterested in the ambitious sci-fi sequel. However, unlike most tentpoles this year, there is a lot to talk about when it comes to Denis Villeneuve‘s followup to Ridley Scott‘s classic movie, including the many narrative paths not taken, and scenes that were left on the cutting room floor.

READ MORE: “I’m Scared”: ‘Blade Runner 2049’ Screenwriter Hampton Fancher Hasn’t Seen The Movie Yet

Editor Joe Walker recently sat down for an extended talk with Provideo Coaliton,  and discussed the immense task of pulling together “Blade Runner 2049”. It started with whittling down the a massive assembly cut of all the footage that was shot:

The first assembly of the film was nearly four hours and for convenience sake and – to be honest – my bladder’s sake, we broke it into two for viewings.  That break revealed something about the story – it’s in two halves. There’s K discovering his true past as he sees it and at the halfway mark he kind of loses his virginity. (laughs) The next morning, it’s a different story, about meeting your maker and ultimately sacrifice – “dying is the most human thing we do”.  Oddly enough both halves start with eyes opening. There’s the giant eye opening at the beginning of the film and the second when Mariette wakes up and sneaks around K’s apartment, the beginning of the 1st assembly part 2. We toyed with giving titles to each half but quickly dropped that.  But what does remain is that there’s something of a waking dream about the film.  That’s a very deliberate choice in terms of visuals but also the kind of pace they were striving for on set and the hallucinatory feel in the cut – it’s the kind of dream where you tread inexorably closer to the truth.

So, what was in that four hours of material? Walker provides some clues, but also says not to hold out hope for any extra scenes on the Blu-ray as Villeneuve prefers to let his finished cut speak for itself:

Denis doesn’t like deleted scenes on BluRays and I tend to agree. There’s a reason why you chop scenes out and although I respect the fact that there’s some fan interest out there, we wanted to make one definitive cut of Blade Runner 2049. In reality, there weren’t so many whole scenes to cut because it’s a story that develops piece by piece – remove any substantial piece and the edifice collapses. So we had the challenge of bringing down the length but if you merely cut things faster so that they’re just “fast” then the whole film motors on without the audience. The right version is the one that allows you time to peer into the souls of the character, interspersed with some very dynamic moments of destructiveness. We were also trying to create a dreamlike quality. There are takes where Ryan walked through the desert faster but the shots that sang this song more clearly were the ones where K slowed his pace.

So what could we cut?  Firstly, a lot of connective tissue and bridges.  For example, there was a really magnificent aerial sequence when K and Joi fly to Las Vegas. It was one of those rare occasions when it was raining on the hills outside Las Vegas, God’s contribution to Blade Runner 2049. But it just felt more impactful to go straight to the pilot fish’s view of this strange landscape and hear K’s distorted commands, to skip ahead of the audience for a while. For the vast bulk of the tightenings, we pared the dialogue down to the minimum amount you could get away with, allowing us to play the beats that remained very intensely.

As much as Villeneuve and his team tried to shoot practically whenever possible, “Blade Runner 2049” still contains over 1150 VFX shots. In fact, one of the hardest scenes to edit was the showdown between K and Deckard in the Las Vegas showroom, and Walker explains how they finally realized that less was more for that sequence:

….one sequence we didn’t talk about is the Hologram Funhouse. That was a big deal in the cutting room, and probably the hardest and longest sequence to work on. This is the scene where Deckard traps K in the nightclub and flips a switch that summons a broken hologram show to life. To gauge the scale of the operation, on that scene alone there were 21 fine cuts, just of the pre-viz. That gave us a solid idea of music for playback and a template for Roger to design his lighting. Denis and the main unit then filmed the scene for real with Deckard and K, with Ben Thompson in the background as Elvis. They shot old-school without a motion control rig. Then we had a weekend to frantically fine cut this material and then break everything down again so that we could go back to set with the 2nd unit and shoot all the holograms: the Folies Bergere, Elvis’s band, Cowgirls, Gogo dancers, Liberace, Marilyn Monroe, you name it. We had to get it right because when you cut from one angle to the other, the dancers had to do their high kicks on exactly the same beat whilst staying in sync with lighting effects already shot by Roger. That’s a really complicated thing to achieve, technically. I ended up with dozens of video tracks running for each shot and my temp team set about creating more polished versions.

So when we got back to Los Angeles, soon after Thanksgiving 2016, we sat and watched the First Assembly. Denis said, everything is fantastic, it’s going to work, except one scene: the Hologram Funhouse. We’d been toiling on that on and off for six months so it was disappointing, but I knew he was right. Tonally it didn’t fit, it didn’t feel like Blade Runner. Denis’ point was that the last time Deckard met a Replicant, it was Roy Batty, who nearly killed him. So this should be full of fear and tension. A manhunt, not a variety act. Deckard turns on those holograms because it gives him an advantage, he knows where and when the light will fall. So Denis and I recut the scene to maximize this and we dumped a lot of the layers of holograms. Really great footage of pole dancers spinning down from the ceiling, all had to go.

I wanted to emphasize the spookiness of this broken machine and I dug around and found some golden moments before “action” where the dancers were waiting for the playback music to start –just breathing, standing by, lit heavily from above.  These ended up in the cut.  We tried to put in as many dead and broken holograms as living ones.

The big transformation was dumping the music almost entirely. We just had this idea it would be creepier if just one little speaker somewhere in this vast room would suddenly spit out some audio. Theo Green our sound designer worked with me the entire length of the project. He came up with this amazing track of all the lighting units shifting and the crackling of bulbs firing up. That absolutely nailed it. Denis loved the new sequence and it was back in, but at one stage it was so far from the ‘Bladiverse,’ its head was on the guillotine and we were reading it last rites.

If you really want to get into the nuts and bolts of the editing process on “Blade Runner 2049,” the full interview is a great read, and makes you appreciate the monumental task that was required.

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3 COMMENTS

  1. Hologram Funhouse was the part I liked the least. It was pointless and show-offy.
    You could’ve made that fight in so many ways and in so many rooms, but the broken hologram thing was just really annoying.

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